Skip to content
Tankespegel är en blogg där vi utforskar livets stora frågo…

The Iconic Game at 20 – The Plastic Guitar That United Generations Among Rock Generations

Marking 20 years after Guitar Hero first launched in North America, providing players everywhere the tools to feel like a rock star. Not literally, but try telling that someone who has mastered the epic lengthy guitar solo in front of a packed crowd of friends.

Developed by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues scrolling down the display in time with a song. Each riff corresponded to particular chords, creating the sensation of an authentic performance.

Harmonix previously experimented in the music genre before partnering with the publisher, which was acquired by the gaming giant in 2006. Together, they laid the groundwork for a surprising billion-dollar franchise that had a significant impact on numerous of the artists featured, introducing decades-old groups to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the early financial challenges of licensing the songs – despite the fact initial releases primarily featured cover versions.

“We rerecorded every song because the cost prohibitive,” he says. “Even with the publishing rights by themselves, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher had virtually no money, and our team was pretty convinced it would fail. But once Guitar Hero took off, album purchases and radio play increased, all artists desired to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers reached out and thanked us for exposing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”

Classic Rock Gains a New Audience

Irish group one featured act had their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game brought classic rock to the forefront: “Guitar Hero offered a larger, new demographic. Typically such music was considered music that was past it, however once it got featured on the game young people were finding it, suddenly it was cool. That legitimised the genre, eliminating the outdated label. It provided our catalog a new life.”

In 2008, the Answer’s first record was still not available stateside, meaning the game was a key medium of discovery for the band during their a North American tour opening for AC/DC. “Their crew were playing Never Too Late during travel, and some of them recognized us from Guitar Hero,” Mahon says.

Major Band Titles Enduring Impact

Music's biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others starring in specialized spin-off titles centered around each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the band more money compared to their studio albums. It moved well over 500,000 units in its first week, while sales of Aerosmith’s music rose significantly at a time when the music business faced decline.

Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, a streamer achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics but an array of personalization features. The song is difficult even in expert mode, let alone performed at increased tempo while hitting every one of its near 4,000 notes. The streamer stated it took months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. If you play Call of Duty, it doesn't imply you should use actual weapons and enlist,” notes DragonForce guitarist Herman Li.

DragonForce previously wrapped up a successful tour when their hit appeared on Guitar Hero III, yet he explains it turned them into a household name. “I recall the record label calling to tell me that our records were moving like crazy,” he says. “Popularity surged when we next toured, and we performed just before top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game was so immense that it has risked overshadow everything else the band has done. Last year, the track featured in promotional material for a major film. “Previously I thought differently, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – everyone’s got a unique musical journey and I’m glad we played a role of people’s lives”.

The Lasting Impact from the Plastic Guitar

The best marketing, be it for cars, apparel or video games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive urge to make music, and they wanted to leverage innovation to allow people to participate”.

The majority of Guitar Hero games came out over a mere five-year period from 2005 to 2010, including spin-offs like DJ Hero, complete with a spinning deck, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a short-lived revival in 2015.

Games such as Clone Hero and Fortnite Festival have maintained the community alive, and there’s expectations of a new product from the founders on the way. Recently formed developers has entered work on their first music game. The initial creators are participating in advisory roles. Is the world prepared to welcome a new entry following the classic?

“We thought those games might become similar to sports games allowing annual releases,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist for future fans.”

Written by

Christy Peterson

En svensk filosof och författare med passion för existentiella frågor och praktisk livsvisdom, skriver regelbundet om personlig utveckling.

Tankespegel

Type to search articles.